Explorations in Interactivity & Computational Methods
60-212, Fall 2016 | Prof. Golan Levin
Below are various projects completed for 60-212: Interactivity & Computation for Creative Practice, taught by Prof. Golan Levin in the Fall semester, 2016. These examples are presented here not to display any particular design process or acumen. But, to show a range of computational abilities I can employ when appropriate.
Drawing generative Plots with Processing




Additional Process Work | Code on GitHub
"Nice exploration of type as both glyphs and raster, exploiting the visual qualities of glitch and overprint to good effect." – Marius Watz
"Technically driven concept. Good documentation of process. Interesting composition. Two colors adds visual complexity." – Nick Hardeman
Project Feedback from Course Blog
Building Pinch-to-Zoom with Real-Time Motion Capture Data from Kinect V2
Additional Process Work | Code on GitHub
Software Pipeline for applying computational transformations to a live video feed

Additional Process Work | Code on GitHub
"A very solid technical and conceptual investigation. It reminds me of finger smudges left on phone screens." – Caroline Record
"Good concept, good use of chaining software." – Kyle McDonald
Project Feedback from Course Blog
Selecting and Transforming large data-sets for the development of interactive web applications






Additional Process Work | Code on GitHub
Cleaning & Preparing data for use in D3 blocks

Additional Process Work | Code on GitHub
October 2016