Explorations in Interactivity & Computational Methods

60-212, Fall 2016 | Prof. Golan Levin 


Below are various projects completed for 60-212: Interactivity & Computation for Creative Practice, taught by Prof. Golan Levin in the Fall semester, 2016. These examples are presented here not to display any particular design process or acumen. But, to show a range of computational abilities I can employ when appropriate.

Drawing generative Plots with Processing



Additional Process Work | Code on GitHub


"Nice exploration of type as both glyphs and raster, exploiting the visual qualities of glitch and overprint to good effect." – Marius Watz

"Technically driven concept. Good documentation of process. Interesting composition. Two colors adds visual complexity." – Nick Hardeman

Project Feedback from Course Blog



Building Pinch-to-Zoom with Real-Time Motion Capture Data from Kinect V2





Additional Process Work | Code on GitHub


Software Pipeline for applying computational transformations to a live video feed




Additional Process Work | Code on GitHub


"A very solid technical and conceptual investigation. It reminds me of finger smudges left on phone screens." – Caroline Record

"Good concept, good use of chaining software." – Kyle McDonald

Project Feedback from Course Blog




Selecting and Transforming large data-sets for the development of interactive web applications



Additional Process Work | Code on GitHub



Cleaning & Preparing data for use in D3 blocks


Additional Process Work | Code on GitHub


October 2016

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