‘Mushy Edges’ Spatial Selection Interface

Environments Data Capture


In the class Sensing Environments (51-377) taught by Mitch Sipus, we became familiar with and identified shortcomings in “Environment Mapping” software — both professional tools like QGIS and Fulcrum and consumer offerings like Google My Maps. Following this research period, we entered a short design sprint where we had to zone in on a particular shortcoming and design a solution.



Table of Contents

        1. Research
        2. Context
        3. Design
        4. Algorithmic Underpinnings

Research


Fulcrum
Mobile environment data collection application



point-based spatial selection UI shown

Masking and feathering as a strategy for denoting a 'blurry' edge


Context



Design




Algorithmic Underpinnings


“Metaballs are, in computer graphics, organic-looking n-dimensional objects” —Quote from Wikipedia


October 2018